1] How do I brushmap a ground plane?
The problem with brushmapping a ground plane is that the ground itself is off 90 degrees in relation to its' axis for proper brush placement. (Add a primitive plane, a ground and co mpare them). The following will properly set a ground wrap:
- Add a ground object, select it, go into attributes, select a brush to use.
- You will now be in a requestor for the type of brushmap and placement etc...
- Select TRANSFORM AXIS
- Click on ALIGNMENT and set X = -90. Leave Y and Z at 0
- Click on SIZE and leave X = +640. Set Y = +2, Z = +400
- Click on POSITION and Leave X = -320, Y = -200. Set Z = +1
- Click on PERFORM.
- If you want the brushmap to repeat forever click REPEAT.
- Click OKAY.
Your brushmap will now be placed correctly. You can of course resize it on the X/Z axis if you wish for scaling purposes.
Basically step 4 re-rotated the brush axis properly and 5 and 6 fixed the size and position which Imagine screws up since it thinks it's brushmapping on the other axis.
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